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AI Insights · Timothy · October 2021

Top 5 Sandbox Games on Android in South America: Q3 2021

Discover the performance trends of the top 5 sandbox games on Android in South America during Q3 2021, including weekly downloads, revenue, and active users.

Top 5 Sandbox Games on Android in South America: Q3 2021

Throughout Q3 2021, the top 5 sandbox games on Android in South America have shown varying trends in downloads, revenue, and active users. Here’s a closer look at how each app performed based on Sensor Tower data.

Roblox experienced a notable increase in weekly downloads, starting from around 617K in late June and peaking at approximately 1M by the end of September. Weekly revenue saw minor fluctuations, generally hovering around $220K to $260K, with a peak of $259K in early August. The game also maintained a strong user base, with weekly active users peaking at approximately 24.4M by the end of the quarter.

Minecraft showed a steady performance in weekly downloads, averaging around 11K to 12K throughout the quarter. Weekly revenue peaked at approximately $90K in early August but saw a gradual decline towards the end of September, reaching around $57K. Active users fluctuated between 600K and 726K, with a slight decline in the latter half of the quarter.

Blockman Go had consistent weekly downloads, ranging from around 79K to 111K. Revenue showed a gradual increase, peaking at approximately $15K in early September. The app also maintained a steady number of active users, peaking at around 1.2M in mid-August before a slight decline towards the end of the quarter.

Terraria had modest weekly downloads, generally ranging between 500 and 900. Revenue remained relatively stable, with minor fluctuations around $1.6K to $2.1K. The game saw a slight increase in active users, peaking at around 6.5K in early August before stabilizing around 5.8K to 6.2K towards the end of the quarter.

Mini World: CREATA experienced significant fluctuations in weekly downloads, peaking at approximately 404K in early September. Weekly revenue remained relatively low, ranging from around $890 to $1.4K. Active users saw a peak of approximately 2.1M in late June but showed a declining trend towards the end of the quarter, stabilizing around 1.1M.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021